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the frighteners
turns 30: how peter jackson’s lost horror movie helped build wētā and pave the way for
lord of the rings
(IndieWire)
accessibility teams hit hard in xbox’s “reset”
The cost of admission: discrimination in the video game accessibility community
‘this shouldn’t be normal’: developers speak out about bigotry on steam
(the guardian)
indie developers got tired of waiting for a new star fox, so they’re making their own
(the verge)
“i’m constantly trying to convince myself to remain optimistic about the future”: inside south korean entertainment's increasing reliance on ai
his galaxy wolf art kept getting ripped off. so he sued—and bought a home
(wired)
'everyone can relate to it': how 2015 tv masterpiece
reply 1988
sparked the korean drama boom
(bbc)
how a bunch of hackers freed the kinect from the xbox
(the verge)
a gun-toting crab confronts a fiendishly tough video game genre
(the new york times)
'drowning in fake blood': how cult horror
re-animator
pushed the limits of gore
(bbc)
what happens when ai comes for our fonts?
(the verge)
how accessible is being a gaming content creator?
(gamesindustry.biz)
rescue on fractalus!
remains a rare reminder of the magic of lucasfilm games
(eurogamer)
pokémon collectors keep driving up prices on trading cards with women and girls
(kotaku)
as the game industry cuts back, accessibility is feeling the impact
(the verge)
25 years of
star wars: rogue squadron
obsession
(vulture)
© 2026 geoffrey bunting — all rights reserved.
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